![]() The Ghost Hall Building plank QTEs specifically, the differences between those and the ones in the Yellow Head Building, and how the latter ones nullify the former. They should've at least give the option to spar with Jianmin as long as you want and have someone to fill this role in Kowloon, wich brings me to that Kung Fu school again. I guess this doesn't need any further explanation. This would definately make sense if you consider that you have to make money when you are around this area. I wouldn't know anything unique to put there but the place could at least be filled with a lot of gambling stands and maybe more street fights. I know this is a gang territory but there are enough casual NPCs in this area. The size of this area is actually pretty good but everything looks too much alike and there is nothing to do other than the Wild Man street fight. This wouldn't be so bad if it was smaller. There's really not much point here other than finding Ren and fighting the Heavens. This area feels really empty compared to the others. I know it greatly enhances the believability of the world when not everything has a meaning or has to be visited but come on, Shenmue is a martial arts story and there are so many useless stores to fulfill this role. This is such a wasted opportunity to have something happen there. He tells Ryo to go away, when he has no question and he doesn't even know about the street fighters. Not only are there no moves to buy or learn, there isn't even remotely anything that the master there has to say. It is somewhat out of the way and it would be a great reward if you'd get something when you stumble across it. They have this neat looking martial arts school in Kowloon. ![]() ![]() Making Tiger Gate Kung Fu absolutely pointless So there's a topic like this for Shenmue and since it's specifically for the first game, why not have one for the second? Shenmue II improved in a lot of aspects but is there something that still bugs you? Or something you consider worse?
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