The breaking a stock animation takes a total of 20 frames to complete, during which you are completely vulnerable to attacks. Stock activation must be done in neutral and on the ground, and cannot be cancelled into from any move or action. The POWER UP mode 20% damage bonus does not apply to super attacks (since the mode ends before the super connects). If the player performs a Level 3 super, the required additional stock will be consumed POWER UP mode will immediately end. If in POWER UP mode without an additional stock available, players will not have access to any supers or system abilities since they always require a stock to use. Meter cannot be gained during POWER UP mode. In POWER UP mode, attacks do 20% additional damage and enable access to Level 3 supers if an additional stock (not the one you used to activate!) is available for it. Doing so deducts one stock from the meter stockpile. Players can also use a stock to activate POWER UP mode by pressing +. (When the player has three stocks, using one will deduct the stock and reset the meter bar to zero, allowing the player to build up a stock again.) The player can use a Level 1 super or system ability (Counter Attack, Counter Movement) per one stock. (Any action performed that "overfills" the meter bar will rollover and contribute to the next stock after the meter bar resets.) When three stocks are stored, the meter will remain full to indicate that no more meter or stocks can be gained. When the meter fills up, it adds a flashing red meter stock to the bar, after which the meter will reset to zero and the player can continue to build meter up for another meter stock. The meter in N-Groove is a single bar with boxes for three meter stocks at its end. See Groove Subsystems for complete technical data on specific subsystems.
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